Talk:MAP58: The Mansion (PlayStation Doom)

Spectre types
The types were enumerated using XymphBot. Please clarify the change. --Quasar (talk) 14:05, 25 December 2018 (CST)
 * Actually, using DMMPST, based on the following thing types: 892, 893 & 890 for Spectres 1, 2 & 3, respectively. Which in turn were based on information provided by Quasar in a 22 Jul 2018 mail to me. ;) --Xymph (talk) 16:23, 25 December 2018 (CST)
 * Thanks for verifying that you did touch this one. Do you happen to still have the list of types I made for PSX? The numbers there are ones I made up that are compatible with Eternity, since internally, PSX actually uses some mapthing flag values to determine this. This meant you wouldn't need to change DMMPST to be able to change a thing's description based on its flags. --Quasar (talk) 19:29, 25 December 2018 (CST)
 * I mentioned the mail's date so you could look it up in your mail archive, but if you have none, here is the mail's table:

Spectre "1" (50% translucent) 892 Spectre "2" (100% additive)   893 Nightmare spectre             889 Spectre "3" (25% additive)    890 Bloody chain (decoration)     891 Spectral cacodemon            894
 * DMMPST indeed doesn't inspect any flags, these type numbers are simply included in the enemies list in the code, and you sent me the maps converted according to the table. --Xymph (talk) 03:30, 26 December 2018 (CST)


 * Thanks again. --Quasar (talk) 12:56, 26 December 2018 (CST)


 * Oh OK, I didn't know it. Sorry for wrong changes...--78.112.143.53 14:45, 26 December 2018 (CST)